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Xander Lihovski
Xander Lihovski
Hard Surface & Creature Artist | Biomechanical Sci-Fi Horror
Tashkent, Uzbekistan

Summary

Hard Surface & Creature Artist drawn to grimdark, scale-driven sci-fi horror — colossal structures, cyborgs, and machinery rendered in oppressive, industrial detail. Background in mechanical/industrial concept work (incl. Kaspersky Lab collaboration, Major Grom: Plague Doctor). Currently developing an original sci-fi survival IP.

Contact: alihovskih@gmail.com / Telegram @grayReactor

Skills

Hard Surface ModelingCreature DesignCharacter ModelingDigital SculptingConcept DesignTexturingShadingUV MappingRetopology

Software proficiency

ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Godot
Godot
Unreal Engine
Unreal Engine

Experience

  • Solo Developer & Concept/3D Artist — Original Sci-Fi Survival IP at Independent / Self-published
    Tashkent, UZ
    June 2024 - Present

    Designing and developing an original sci-fi survival action game as solo developer — responsible for concept art, hard-surface and creature design, 3D asset production, and overall art direction.

  • Concept & 3D Artist — Mechanical Augmentation Design at Kaspersky Lab (with Optimystic CG Studio team)
    Budva, ME
    January 2022 - February 2022

    Designed and sculpted hard-surface mechanical augmentation concepts for a client project. Collaborated with the Optimystic CG Studio team on industrial/biomechanical design direction.

    Credited on studio's official Behance project page: https://www.behance.net/gallery/190500423/Kaspersky-Lab

  • Sculptor — Title Sequence / Opening Titles (Major Grom: Plague Doctor) at Optimystic CG Studio (old name DOBRO Studio)
    Budva, ME
    February 2021 - March 2021

    Sculpted assets for the opening title sequence of "Major Grom: Plague Doctor" (based on Bubble Comics). Credited on studio's official Behance project page: https://www.behance.net/gallery/134789225/Major-Grom-Opening-Titles