Hard Surface & Creature Artist drawn to grimdark, scale-driven sci-fi horror — colossal structures, cyborgs, and machinery rendered in oppressive, industrial detail. Background in mechanical/industrial concept work (incl. Kaspersky Lab collaboration, Major Grom: Plague Doctor). Currently developing an original sci-fi survival IP.
Contact: alihovskih@gmail.com / Telegram @grayReactor
Designing and developing an original sci-fi survival action game as solo developer — responsible for concept art, hard-surface and creature design, 3D asset production, and overall art direction.
Designed and sculpted hard-surface mechanical augmentation concepts for a client project. Collaborated with the Optimystic CG Studio team on industrial/biomechanical design direction.
Credited on studio's official Behance project page: https://www.behance.net/gallery/190500423/Kaspersky-Lab
Sculpted assets for the opening title sequence of "Major Grom: Plague Doctor" (based on Bubble Comics). Credited on studio's official Behance project page: https://www.behance.net/gallery/134789225/Major-Grom-Opening-Titles